Showing posts with label Controller. Show all posts
Showing posts with label Controller. Show all posts

Saturday, 27 July 2013

Leap Motion Controller review: A touchscreen interface without the touching

Computerworld - Anyone who's ever stood in front of a Kinect-equipped Xbox knows the fun of virtual control, of using your hands to manipulate what you see on the screen without touching anything but air.

The Leap Motion Controller endows your PC with that same air-powered interactivity, allowing you to bypass mouse and keyboard in favor of hand-waving control of apps, games and even various PC operations.

It's a cool concept, and Leap Motion pulls off the execution reasonably well -- for the surprisingly low price of $80. But it definitely raises a few questions, starting with: What would you actually use this thing for? And does it have any practical business value?

Not much larger than an average flash drive, the Leap Motion Controller has a glossy black top with a silver band wrapped around the sides. It's attractive and surprisingly compact, which is good considering it's designed to sit below your monitor (or, if you're using a laptop, in front of the keyboard). A USB 2.0 cable provides both power and connectivity. Leap Motion supplies both short (two feet) and long (five feet) cables to accommodate various computing configurations.

I tested the Leap Motion Controller with a Lenovo IdeaPad U310 Touch laptop and Samsung Series 9 ultrabook. Although the controller itself didn't get in the way, I disliked the look of the USB cable snaking around the side. This thing really begs for a rechargeable battery and wireless connection, which would emulate the somewhat disingenuous promo video where you see only the sensor, not the cable.

But installation couldn't have been much simpler. After loading the Windows client (it's also available for OS X) and plugging in the controller, I raised my hands and instantly saw their movement reflected in the introductory visualizer app. As a regular Kinect user, however, for me the effect was less "Wow!" and more, "Okay, it works."

Even so, when I tried the calibration process, during which you point the top of the controller at a reflective surface (a glossy screen is recommended) and move it around, I found it nearly impossible to achieve the required "pass" score of 80. Eventually I managed it with the IdeaPad, which has a glossy display, but I never hit 80 on the matte-finished display of the Series 9. The sensor still worked as expected, but I couldn't shake the feeling it wasn't operating optimally.

The controller generates a kind of virtual-space bubble in front of your PC, one large enough to accommodate your two hands (though many apps require only one). Imagine a 10-point multitouch interface, like you'd find on a touchscreen, but in three-dimensional space. The sensors track not only the positions of your hands and fingers, but also their movements. Thus you're able to "interact" with onscreen objects without actually touching anything.

Let me just pause right here to note that any business user hoping for a Leap Motion-powered productivity edge will be disappointed. You cannot design industrial components a la Tony Stark in Iron Man, nor can you sift through virtual files like Tom Cruise in Minority Report. We are a long, long way from that.

The Leap Motion Controller runs on apps, and there's already a decent collection of them in the Airspace Store -- about 75 as of this writing. These run the gamut from games to drawing tools to music makers, with a smattering of productivity apps for good measure. Some are free, while others cost a couple of bucks. A few will seem familiar to anyone with a tablet or smartphone, including Cut the Rope and Google Earth.

I started with Cyber Science - Motion, which displays a photorealistic model of a human skull and lets you rotate it, zoom in and out and remove individual pieces -- all through a combination of hand and finger motions. It's really cool, and one could see where a student -- one studying anatomy, anyway -- might find this a helpful educational tool.

Google Earth, on the other hand, proved an exercise in frustration. Unless you maneuver your hand with slow, exacting precision, the globe spins hopelessly out of control. That's because it responds to every single hand movement: toward the screen, away from the screen, up, down, tilted left, tilted right and so on. Without considerable practice, it's impossible to get where you want to go -- or even just take a simple flight across the mountains.

Then there's Touchless, which effectively turns your hand into a mouse. You can click, drag, zoom, scroll and more, all via a couple of fingers mirroring what you'd do on a touchpad or touchscreen. It works, though air taps and drags can be difficult to pull off, and the lack of any tactical feedback makes for agonizingly slow navigation.

A just-announced app, DexType, will create a virtual keyboard for two-fingered air typing. It's a neat concept, and potentially a boon for someone who's physically impaired (although I expect it will be slow compared with a traditional keyboard).

And that's really the key issue here: In what ways is the Leap Motion Controller better than a mouse or touchscreen or keyboard? For the moment, it's not. It's more toy than tool, more science fiction than practical addition.

I do find it impressive that Leap Motion managed to pack so much functionality into such a compact package, especially given the unit's impulse-buy price. But unless you're an app developer, physically challenged computer user or gadget lover, this is one Leap not worth taking -- at least, not quite yet.

Company video demonstrating the Leap Motion Controller.

This article, Leap Motion Controller review: A touchscreen interface without the touching, was originally published at Computerworld.com.

Rick Broida has written about technology for nearly 25 years. He pens the popular Cheapskate blog and writes for Computerworld, PC World, Popular Science and Wired.

Read more about Computer Peripherals in Computerworld's Computer Peripherals Topic Center.

How Cloud Communications Reduce Costs and Increase ProductivitySmall and midsize businesses are moving to the cloud to host their communications capabilities. Learn how enterprise-quality phone benefits, online management, conferencing, auto attendant, and ease of use are built into a system that is half the cost of a PBX.

Read now.


View the original article here

Leap Motion Controller review: A touchscreen interface without the touching

Computerworld - Anyone who's ever stood in front of a Kinect-equipped Xbox knows the fun of virtual control, of using your hands to manipulate what you see on the screen without touching anything but air.

The Leap Motion Controller endows your PC with that same air-powered interactivity, allowing you to bypass mouse and keyboard in favor of hand-waving control of apps, games and even various PC operations.

It's a cool concept, and Leap Motion pulls off the execution reasonably well -- for the surprisingly low price of $80. But it definitely raises a few questions, starting with: What would you actually use this thing for? And does it have any practical business value?

Not much larger than an average flash drive, the Leap Motion Controller has a glossy black top with a silver band wrapped around the sides. It's attractive and surprisingly compact, which is good considering it's designed to sit below your monitor (or, if you're using a laptop, in front of the keyboard). A USB 2.0 cable provides both power and connectivity. Leap Motion supplies both short (two feet) and long (five feet) cables to accommodate various computing configurations.

I tested the Leap Motion Controller with a Lenovo IdeaPad U310 Touch laptop and Samsung Series 9 ultrabook. Although the controller itself didn't get in the way, I disliked the look of the USB cable snaking around the side. This thing really begs for a rechargeable battery and wireless connection, which would emulate the somewhat disingenuous promo video where you see only the sensor, not the cable.

But installation couldn't have been much simpler. After loading the Windows client (it's also available for OS X) and plugging in the controller, I raised my hands and instantly saw their movement reflected in the introductory visualizer app. As a regular Kinect user, however, for me the effect was less "Wow!" and more, "Okay, it works."

Even so, when I tried the calibration process, during which you point the top of the controller at a reflective surface (a glossy screen is recommended) and move it around, I found it nearly impossible to achieve the required "pass" score of 80. Eventually I managed it with the IdeaPad, which has a glossy display, but I never hit 80 on the matte-finished display of the Series 9. The sensor still worked as expected, but I couldn't shake the feeling it wasn't operating optimally.

The controller generates a kind of virtual-space bubble in front of your PC, one large enough to accommodate your two hands (though many apps require only one). Imagine a 10-point multitouch interface, like you'd find on a touchscreen, but in three-dimensional space. The sensors track not only the positions of your hands and fingers, but also their movements. Thus you're able to "interact" with onscreen objects without actually touching anything.

Let me just pause right here to note that any business user hoping for a Leap Motion-powered productivity edge will be disappointed. You cannot design industrial components a la Tony Stark in Iron Man, nor can you sift through virtual files like Tom Cruise in Minority Report. We are a long, long way from that.

The Leap Motion Controller runs on apps, and there's already a decent collection of them in the Airspace Store -- about 75 as of this writing. These run the gamut from games to drawing tools to music makers, with a smattering of productivity apps for good measure. Some are free, while others cost a couple of bucks. A few will seem familiar to anyone with a tablet or smartphone, including Cut the Rope and Google Earth.

I started with Cyber Science - Motion, which displays a photorealistic model of a human skull and lets you rotate it, zoom in and out and remove individual pieces -- all through a combination of hand and finger motions. It's really cool, and one could see where a student -- one studying anatomy, anyway -- might find this a helpful educational tool.

Google Earth, on the other hand, proved an exercise in frustration. Unless you maneuver your hand with slow, exacting precision, the globe spins hopelessly out of control. That's because it responds to every single hand movement: toward the screen, away from the screen, up, down, tilted left, tilted right and so on. Without considerable practice, it's impossible to get where you want to go -- or even just take a simple flight across the mountains.

Then there's Touchless, which effectively turns your hand into a mouse. You can click, drag, zoom, scroll and more, all via a couple of fingers mirroring what you'd do on a touchpad or touchscreen. It works, though air taps and drags can be difficult to pull off, and the lack of any tactical feedback makes for agonizingly slow navigation.

A just-announced app, DexType, will create a virtual keyboard for two-fingered air typing. It's a neat concept, and potentially a boon for someone who's physically impaired (although I expect it will be slow compared with a traditional keyboard).

And that's really the key issue here: In what ways is the Leap Motion Controller better than a mouse or touchscreen or keyboard? For the moment, it's not. It's more toy than tool, more science fiction than practical addition.

I do find it impressive that Leap Motion managed to pack so much functionality into such a compact package, especially given the unit's impulse-buy price. But unless you're an app developer, physically challenged computer user or gadget lover, this is one Leap not worth taking -- at least, not quite yet.

Company video demonstrating the Leap Motion Controller.

This article, Leap Motion Controller review: A touchscreen interface without the touching, was originally published at Computerworld.com.

Rick Broida has written about technology for nearly 25 years. He pens the popular Cheapskate blog and writes for Computerworld, PC World, Popular Science and Wired.

Read more about Computer Peripherals in Computerworld's Computer Peripherals Topic Center.

How Cloud Communications Reduce Costs and Increase ProductivitySmall and midsize businesses are moving to the cloud to host their communications capabilities. Learn how enterprise-quality phone benefits, online management, conferencing, auto attendant, and ease of use are built into a system that is half the cost of a PBX.

Read now.


View the original article here

Leap Motion Controller review: A touchscreen interface without the touching

Computerworld - Anyone who's ever stood in front of a Kinect-equipped Xbox knows the fun of virtual control, of using your hands to manipulate what you see on the screen without touching anything but air.

The Leap Motion Controller endows your PC with that same air-powered interactivity, allowing you to bypass mouse and keyboard in favor of hand-waving control of apps, games and even various PC operations.

It's a cool concept, and Leap Motion pulls off the execution reasonably well -- for the surprisingly low price of $80. But it definitely raises a few questions, starting with: What would you actually use this thing for? And does it have any practical business value?

Not much larger than an average flash drive, the Leap Motion Controller has a glossy black top with a silver band wrapped around the sides. It's attractive and surprisingly compact, which is good considering it's designed to sit below your monitor (or, if you're using a laptop, in front of the keyboard). A USB 2.0 cable provides both power and connectivity. Leap Motion supplies both short (two feet) and long (five feet) cables to accommodate various computing configurations.

I tested the Leap Motion Controller with a Lenovo IdeaPad U310 Touch laptop and Samsung Series 9 ultrabook. Although the controller itself didn't get in the way, I disliked the look of the USB cable snaking around the side. This thing really begs for a rechargeable battery and wireless connection, which would emulate the somewhat disingenuous promo video where you see only the sensor, not the cable.

But installation couldn't have been much simpler. After loading the Windows client (it's also available for OS X) and plugging in the controller, I raised my hands and instantly saw their movement reflected in the introductory visualizer app. As a regular Kinect user, however, for me the effect was less "Wow!" and more, "Okay, it works."

Even so, when I tried the calibration process, during which you point the top of the controller at a reflective surface (a glossy screen is recommended) and move it around, I found it nearly impossible to achieve the required "pass" score of 80. Eventually I managed it with the IdeaPad, which has a glossy display, but I never hit 80 on the matte-finished display of the Series 9. The sensor still worked as expected, but I couldn't shake the feeling it wasn't operating optimally.

The controller generates a kind of virtual-space bubble in front of your PC, one large enough to accommodate your two hands (though many apps require only one). Imagine a 10-point multitouch interface, like you'd find on a touchscreen, but in three-dimensional space. The sensors track not only the positions of your hands and fingers, but also their movements. Thus you're able to "interact" with onscreen objects without actually touching anything.

Let me just pause right here to note that any business user hoping for a Leap Motion-powered productivity edge will be disappointed. You cannot design industrial components a la Tony Stark in Iron Man, nor can you sift through virtual files like Tom Cruise in Minority Report. We are a long, long way from that.

The Leap Motion Controller runs on apps, and there's already a decent collection of them in the Airspace Store -- about 75 as of this writing. These run the gamut from games to drawing tools to music makers, with a smattering of productivity apps for good measure. Some are free, while others cost a couple of bucks. A few will seem familiar to anyone with a tablet or smartphone, including Cut the Rope and Google Earth.

I started with Cyber Science - Motion, which displays a photorealistic model of a human skull and lets you rotate it, zoom in and out and remove individual pieces -- all through a combination of hand and finger motions. It's really cool, and one could see where a student -- one studying anatomy, anyway -- might find this a helpful educational tool.

Google Earth, on the other hand, proved an exercise in frustration. Unless you maneuver your hand with slow, exacting precision, the globe spins hopelessly out of control. That's because it responds to every single hand movement: toward the screen, away from the screen, up, down, tilted left, tilted right and so on. Without considerable practice, it's impossible to get where you want to go -- or even just take a simple flight across the mountains.

Then there's Touchless, which effectively turns your hand into a mouse. You can click, drag, zoom, scroll and more, all via a couple of fingers mirroring what you'd do on a touchpad or touchscreen. It works, though air taps and drags can be difficult to pull off, and the lack of any tactical feedback makes for agonizingly slow navigation.

A just-announced app, DexType, will create a virtual keyboard for two-fingered air typing. It's a neat concept, and potentially a boon for someone who's physically impaired (although I expect it will be slow compared with a traditional keyboard).

And that's really the key issue here: In what ways is the Leap Motion Controller better than a mouse or touchscreen or keyboard? For the moment, it's not. It's more toy than tool, more science fiction than practical addition.

I do find it impressive that Leap Motion managed to pack so much functionality into such a compact package, especially given the unit's impulse-buy price. But unless you're an app developer, physically challenged computer user or gadget lover, this is one Leap not worth taking -- at least, not quite yet.

Company video demonstrating the Leap Motion Controller.

This article, Leap Motion Controller review: A touchscreen interface without the touching, was originally published at Computerworld.com.

Rick Broida has written about technology for nearly 25 years. He pens the popular Cheapskate blog and writes for Computerworld, PC World, Popular Science and Wired.

Read more about Computer Peripherals in Computerworld's Computer Peripherals Topic Center.

How Cloud Communications Reduce Costs and Increase ProductivitySmall and midsize businesses are moving to the cloud to host their communications capabilities. Learn how enterprise-quality phone benefits, online management, conferencing, auto attendant, and ease of use are built into a system that is half the cost of a PBX.

Read now.


View the original article here

Leap Motion Controller review: A touchscreen interface without the touching

Computerworld - Anyone who's ever stood in front of a Kinect-equipped Xbox knows the fun of virtual control, of using your hands to manipulate what you see on the screen without touching anything but air.

The Leap Motion Controller endows your PC with that same air-powered interactivity, allowing you to bypass mouse and keyboard in favor of hand-waving control of apps, games and even various PC operations.

It's a cool concept, and Leap Motion pulls off the execution reasonably well -- for the surprisingly low price of $80. But it definitely raises a few questions, starting with: What would you actually use this thing for? And does it have any practical business value?

Not much larger than an average flash drive, the Leap Motion Controller has a glossy black top with a silver band wrapped around the sides. It's attractive and surprisingly compact, which is good considering it's designed to sit below your monitor (or, if you're using a laptop, in front of the keyboard). A USB 2.0 cable provides both power and connectivity. Leap Motion supplies both short (two feet) and long (five feet) cables to accommodate various computing configurations.

I tested the Leap Motion Controller with a Lenovo IdeaPad U310 Touch laptop and Samsung Series 9 ultrabook. Although the controller itself didn't get in the way, I disliked the look of the USB cable snaking around the side. This thing really begs for a rechargeable battery and wireless connection, which would emulate the somewhat disingenuous promo video where you see only the sensor, not the cable.

But installation couldn't have been much simpler. After loading the Windows client (it's also available for OS X) and plugging in the controller, I raised my hands and instantly saw their movement reflected in the introductory visualizer app. As a regular Kinect user, however, for me the effect was less "Wow!" and more, "Okay, it works."

Even so, when I tried the calibration process, during which you point the top of the controller at a reflective surface (a glossy screen is recommended) and move it around, I found it nearly impossible to achieve the required "pass" score of 80. Eventually I managed it with the IdeaPad, which has a glossy display, but I never hit 80 on the matte-finished display of the Series 9. The sensor still worked as expected, but I couldn't shake the feeling it wasn't operating optimally.

The controller generates a kind of virtual-space bubble in front of your PC, one large enough to accommodate your two hands (though many apps require only one). Imagine a 10-point multitouch interface, like you'd find on a touchscreen, but in three-dimensional space. The sensors track not only the positions of your hands and fingers, but also their movements. Thus you're able to "interact" with onscreen objects without actually touching anything.

Let me just pause right here to note that any business user hoping for a Leap Motion-powered productivity edge will be disappointed. You cannot design industrial components a la Tony Stark in Iron Man, nor can you sift through virtual files like Tom Cruise in Minority Report. We are a long, long way from that.

The Leap Motion Controller runs on apps, and there's already a decent collection of them in the Airspace Store -- about 75 as of this writing. These run the gamut from games to drawing tools to music makers, with a smattering of productivity apps for good measure. Some are free, while others cost a couple of bucks. A few will seem familiar to anyone with a tablet or smartphone, including Cut the Rope and Google Earth.

I started with Cyber Science - Motion, which displays a photorealistic model of a human skull and lets you rotate it, zoom in and out and remove individual pieces -- all through a combination of hand and finger motions. It's really cool, and one could see where a student -- one studying anatomy, anyway -- might find this a helpful educational tool.

Google Earth, on the other hand, proved an exercise in frustration. Unless you maneuver your hand with slow, exacting precision, the globe spins hopelessly out of control. That's because it responds to every single hand movement: toward the screen, away from the screen, up, down, tilted left, tilted right and so on. Without considerable practice, it's impossible to get where you want to go -- or even just take a simple flight across the mountains.

Then there's Touchless, which effectively turns your hand into a mouse. You can click, drag, zoom, scroll and more, all via a couple of fingers mirroring what you'd do on a touchpad or touchscreen. It works, though air taps and drags can be difficult to pull off, and the lack of any tactical feedback makes for agonizingly slow navigation.

A just-announced app, DexType, will create a virtual keyboard for two-fingered air typing. It's a neat concept, and potentially a boon for someone who's physically impaired (although I expect it will be slow compared with a traditional keyboard).

And that's really the key issue here: In what ways is the Leap Motion Controller better than a mouse or touchscreen or keyboard? For the moment, it's not. It's more toy than tool, more science fiction than practical addition.

I do find it impressive that Leap Motion managed to pack so much functionality into such a compact package, especially given the unit's impulse-buy price. But unless you're an app developer, physically challenged computer user or gadget lover, this is one Leap not worth taking -- at least, not quite yet.

Company video demonstrating the Leap Motion Controller.

This article, Leap Motion Controller review: A touchscreen interface without the touching, was originally published at Computerworld.com.

Rick Broida has written about technology for nearly 25 years. He pens the popular Cheapskate blog and writes for Computerworld, PC World, Popular Science and Wired.

Read more about Computer Peripherals in Computerworld's Computer Peripherals Topic Center.

How Cloud Communications Reduce Costs and Increase ProductivitySmall and midsize businesses are moving to the cloud to host their communications capabilities. Learn how enterprise-quality phone benefits, online management, conferencing, auto attendant, and ease of use are built into a system that is half the cost of a PBX.

Read now.


View the original article here

Monday, 22 July 2013

Leap Motion Controller

Pros Motion-sensing gesture-based interface for a bargain. Easy to connect and set up. Works with Windows and Mac and any size display. Numerous apps available, mostly cheap or free.

Cons Sensor doesn't always register hand position properly. Apps range from highly polished to barely functional. No standard gestures. Difficult to use for productivity tasks. Bottom Line The Leap Motion Controller is a piece of sci-fi futurism available today, and it's cheaper than you think. But while it's magic when it works right, it's maddening when it (frequently) doesn't.

By Brian Westover

What does the future look like? Maybe it's my love of science fiction or just a side-effect of spending my days surrounded by technology, but this is a question that occupies my mind quite frequently, in one form or another. And perhaps the best part of my job is that I sometimes get a glimpse at a new technology that answers that question. The answer today is the Leap Motion Controller, a compact PC peripheral that brings motion-sensing technology and gesture-based interaction to any laptop or desktop with a USB port. This little piece of tomorrow is available for Windows and Mac systems alike, and at about $80 each, anyone can afford to be an early adopter.

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There's little wonder that 3D gesture-based interfaces are coming; similar concepts have popped up in films such as Minority Report and the Iron Man movies. It also makes sense in the logical progression of user interfaces; abstract text-based UI (using only a keyboard) gave way to 2D display-only graphical UIs (with the addition of the mouse), which have evolved into 2D touch-based UIs (with capacitive touch screens), which have themselves developed from basic tap-to-click to multitouch displays with gesture support. In the past, we've seen plenty of attempts to move interface technology forward. Plenty of PCs offer rudimentary hand-wave support with webcam-based gesture controls. We've seen air mice, like the Gyration Air Mouse Elite, or the glove-based ION Wireless Air Mouse.

The next steps include non-touch gestures, which have already gotten some development with webcam-based gesture controls. Gaming has pushed this sort of interaction forward considerably with the Sony PlayStation Move and Razer Hydra, but perhaps the most prominent application of this sort of motion-sensing tech is the Microsoft Kinect for Xbox 360.

The Leap Motion Controller is the next step in this evolution, letting you interact by gesturing in the air in front of the PC. Whether or not it will catch on is still up in the air, but given the interest shown in the Leap Motion Controller, including deals to embed the device technology into coming HP and Asus PCs as early as this year, the Leap Motion Controller is an early glimpse of what the future will hold.

The Controller
The Leap Motion Controller is a tiny thing, measuring only a half-inch thick and not much bigger than a pack of gum—0.5 by 3 by 1.2 inches (HWD). The device has an Apple-inflected minimalist design, with bare metal around the outside edge, a rubber sheet on the bottom for stable non-sliding grip, and a glossy piece of tinted glass on the top.

The Leap Motion Controller connects via USB 3.0 (but it's USB 2.0 compatible as well), with both 24- and 60-inch connector cables bundled with the device. Inside the device, you can faintly see three glowing red spots, the infrared LED illuminators that let the sensors inside "see" your hands and gestures, with a 150-degree field of view and eight cubic feet (two feet wide by two feet long by two feet high) of interactive space to gesture within. Because the size of the interactive space is determined by the controller, and not tied to the dimensions of the display the way touchscreens are, the small controller can be used with any size display, from an 11-inch netbook to a 60-inch HDTV used as a monitor.

The Leap Motion Controller doesn't actually do any real processing within the device; instead, it shifts all of that to the PC, relaying data directly from the sensors to the software. When using the Leap Motion Controller, there is only the tiniest discrepancy between action and response, but it's so slight as to be nearly lag-free.

Activation
Activating the Leap Motion Controller is a bit more complicated than plugging in a mouse, requiring a software download and install. Go to the setup page (www.LeapMotion.com/setup), select the appropriate operating system (Windows or Mac), and then begin downloading. An installation wizard will walk you through the rest of the setup.

You'll then need to create an account in Airspace, Leap Motion's software environment for the controller and associated software. It just takes an email and a password, and you'll be in business.


View the original article here